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The Core Knowledge of 3D Graphics Techniques

Author: Shu-Kai Yang
GoTop Press, 2005/8/25.
ISBN: 986421795X

This book introduces the theories by a few spindles such as rendering pipeline and coordinate system transformation instead of teaching them individually. Software developers can get a clear view of 3D computer graphics from this book. And they can exploit OpenGL or DirectX well and develop delicate graphics systems after reading the book.

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