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Bitmapped Controls
Big-5 Font
Bitmap Library
DIB Drawing Tips
Multi-Lingual
String Table
Video Grabber
My Music Box
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Bitmapped MFC Controls for VC6

Beyond the gray starchness, amaze your customer with beautiful skins!  (See how to do that immediately...)

 "Software demands a good looking rather than a good function." The purpose of designing software is to serve kinds of people. Of course, the appearance and user interface should varies to fit kinds of users, and the software gets a wild acceptance and good marketing effects. This software contains a WYSWYG skin authoring tool: Visual Skin Setup and a  MFC-based library: bmpctrl10.dll. You can setup your preferred images, effects, and styles with the authoring tool, and preview the skinning results immediately. Then the library implements the designed skinning results on your software, and avoids your effort on the redundant coding tasks. (2007/8/18)


Big-5 Font Bitmap Library
The library embeds 16x15 or 24x24 fonts for ascii characters and big-5 words, provides printf()-like routines for OpenGL. (2007/1/30)


DIB Drawing Tips
The article denotes the tips to extract the DIB data from HBITMAP handle and draw it.(2006/12/15)

 

Multi-Lingual String Table Library
This library provides the easiest way to make a win32
application multi-lingual by  wrapping the string-table
picking and string loading by routines. (2006/12/4)
Video Grabber Library
The library provides the video-capturing
functions in C-language interface based
on DirectShow (2006/11/27).
My Music Box
The simplest program to list and play the
selected files in My Music folder without
creating a playlist. (2006/6/15)

        
 

Publication

The Core Knowledge of 3D Graphics Techniques

Author: Shu-Kai Yang
Publisher: 2005/8/25 by GoTop Press.
ISBN: 986421795X

This book introduces the theories by a few spindles such as rendering pipeline and coordinate system transformation instead of teaching them individually. Software developers can get a clear view of 3D computer graphics from this book. And they can exploit OpenGL or DirectX well and develop delicate graphics systems after reading the book.

Copyright (C) 2007 Shu-Kai Yang

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